Round
Table
Scenario
Round Start
Result | Loss |
Tournament Points | 11 |
Kill Points | 1535 |
Result TP | 11 |
Scenario TP | 3 |
Kill TP | 3 |
Result | Win |
Tournament Points | 22 |
Kill Points | 1315 |
Result TP | 22 |
Scenario TP | 4 |
Kill TP | 3 |
At the end of the game, draw an imaginary corridor across the table, 6” either side of the centre-line. Divide this corridor equally into three scoring zones.
Add up the total Unit Strength of each player’s units with a majority of their footprint inside a scoring zone. If a unit is straddling the line between two zones it is considered to be in whichever zone is covered by more than 50% of the unit’s base. If there is not a clear majority, the unit is not considered in either zone.
Whoever has the highest total Unit Strength in each scoring zone controls it.
Victory Points are awarded at the end of the game as follows:
+1 Tournament Point per Victory Point
Terrain bases mark the in-game boundaries of terrain features, regardless of the position of features on the base.
Terrain | Class | Height |
---|---|---|
Forests | Difficult | 6 |
Cliffs & Buildings | Blocking | 6 |
Hills | Hill | 3 |
Walls, fences, hedges | Obstacle | 2 |
Rubble piles, fields | Difficult | 2 |
Swamps, Lakes | Difficult | 1 |
Lava Lakes | Blocking | Flat |